National Repository of Grey Literature 96 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Retrospective Game for Two Players
Vybíral, Jan ; Bartoš, Pavel (referee) ; Pospíchal, Petr (advisor)
The subject of this bachelor's thesis is the development of a 2D space arcade computer game. The introduction describes the history and current status of the game industry and computer graphics. Then the text deals with the libraries OpenGL and SDL chosen for development, design of game principles, realization of graphics and audio, collision system, user interface, controls and the object oriented design of the application. The second part gives an account of the implementation of the designed system in the C++ programming language. Finally the thesis contains information about the testing and evaluation of the final product.
Specifics of VAT for Electronic Sales of Computer Games
Štefka, Vojtěch ; Schulz,, Jaroslav (referee) ; Brychta, Karel (advisor)
Master´s thesis deals with the issue of VAT for electronic sales of computer games. The thesis contains a theoretical definition of basic concepts with subsequent identification of relevant business sector including obligations in the area of VAT which are relevant to a defined range of entities. Practical part consists of the methodology containing procedures and recommendations concerning the fulfilment of VAT related obligations. The methodology is intended for domestic taxable persons providing electronic services for non-taxable persons from around the world.
Educational Game of Motivation on the Android Platform
Kučera, Martin ; Očenášek, Pavel (referee) ; Kreslíková, Jitka (advisor)
The aim of the dissertation is to create a prototype of an educational game which should help students with the choice of future their studies. To this end, the game introduces the topic of logic systems in a non-threating interactive way with clear illustrative examples. The theoretical part of the work deals with the background knowledge necessary in order to design the game. It explains logic systems, gates, flip-flop circuits, and explores various aspects of game genres with primary focus on puzzle games and their history. In addition, the dissertation presents some of the issues related to cross-platform development of games for both mobile and computer platforms, and provides brief descriptions of several popular cross-platform libraries. Lastly, the work introduces and compares several chosen applications created as a supplementary material for teaching logic system.
A Trifling Dispute
Petřík, Vojtěch ; Zubek, Petr (referee) ; Stratil, Václav (advisor)
Computer Game made with puppet animation.
Retrospective Arcade Game
Trčka, Martin ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the evolution of computer, which is inspired of historical game called Arkanoid. The first part of the thesis describes history of computer games and conputer graphics. Next section details the graphics libraries as DirectX and OpenGL.The second part of the thesis describes the plan of the game and collisional system. Then the thesis includes description of implementation, where are used object oriented design, library OpenGL and library SDL in C++. The end of thesis is devoted to testing of game.
Procedural Generation of Voxel Models
Hypeš, Tomáš ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with procedural generation techniques and its use in the creation of voxel models. The techniques that have been used are Perlin Noise, Voronoi diagram, L-systems etc. This knowledge is then used to create a world generator for computer game with open world. This game provides players with the ability to modify this world and use its creativity, for example, in building construction. The game, however, will not give to the player all options for free, but for example for build, he or she will first have to find and mine the material. The game has been written in programming language C++ with the use of libraries Boost, SDL and OpenGL.
Computer Game in 2D for Linux
Ševčík, Jaroslav ; Novosad, Petr (referee) ; Rogalewicz, Adam (advisor)
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, represented by computer game. There are contained typical procedures to handle some behavior problems of intelligent objects and finally their implementation into fully functional application.
Computer Game with Particle Systems
Vlková, Lenka ; Zemčík, Pavel (referee) ; Hradiš, Michal (advisor)
This bachelory thesis describes the design and the implementation of a 3D computer game with particle systems. The particle systems can be used for the simulation of a stochastic natural phenomena, for example fire and snow. In this thesis, you can find the description of the evolution of these systems, their uses and the description of the particular implementation. Other parts of the text are focused on another subjects involved in the game programming. The selection of an essential tool for game creation, a game engine, is crucial. Very important is also a collision detection that enables the movement of the objects in a game world and their responses to it. The design and the description of some parts of the implemented game is also a part of this work.     
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Multiplayer Computer Game
Kubík, Tomáš ; Plchot, Oldřich (referee) ; Mikolov, Tomáš (advisor)
This work describes implementation of a simple 3D computer game, with support of gameplay over internet for multiple gamers. In this project, Microsoft XNA framework is used and throughly described. The final game includes a skybox, simple terrain and multiple 3D objects, all rendered in real time.

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